Ådehlÿ Ÿne Neld has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 15°C (59°F). Ådehlÿ Ÿne Neld receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Ÿne Neld covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2190 m (7185 ft) above sea level.
Overview
Ådehlÿ Ÿne Neld was founded durring the late 14th century in spring of the year 1265, by Albino Cave Spiders Zÿhndtubqugbuhez. The establishment of Ådehlÿ Ÿne Neld was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Ÿne Neld's construction back out of the project. Albino Cave Spiders Zÿhndtubqugbuhez pushed on reguardles, and Ådehlÿ Ÿne Neld was finished, but starts off as a terible place to live.
Ådehlÿ Ÿne Neld was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ÿne Neld is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Ÿne Neld is buildings are arranged within a network of spacious cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Ådehlÿ Ÿne Neld's would-be-castle fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Ådehlÿ Ÿne Neld has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Ådehlÿ Ÿne Neld suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Ådehlÿ Ÿne Neld long.
Civic Infrastructure
Ådehlÿ Ÿne Neld has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ÿne Neld.
Ådehlÿ Ÿne Neld has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Ÿne Neld has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ÿne Neld's public wards, blessings, and other arcane systems.
Ådehlÿ Ÿne Neld has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ådehlÿ Ÿne Neld has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Life is hard in Ådehlÿ Ÿne Neld. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Ådehlÿ Ÿne Neld a notably resourceful and hearty people.
Ådehlÿ Ÿne Neld's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Ådehlÿ Ÿne Neld the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.
The Buckawn near Ådehlÿ Ÿne Neld are known to be a mutant strain of the creature.
Ådehlÿ Ÿne Neld's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Chronomancy energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3670 m2
Cattle and Similar Creatures: 228
Poultry: 2739
Swine: 182
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 91
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 2
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 1
Farrier: 5
Glassworkers: 2
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 1
Scalemakers: 1
Soap and Tallow Workers: 2
Tailors: 4
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 6
Barbers: 3
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 1
Miners: 2
Oilmen and Polishers: 1
Postmen: 1
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 2
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 1
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 5
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 1
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 2
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Bards: 1
Dancers: 1
Musicians: 2
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
251 of Ådehlÿ Ÿne Neld's population work within a Foundational Occupation.
20 work in Agriculture
50 work as Craftsmen
19 work as Merchants
46 work as Service Workers
23 work as General Laborers
7 work as Skilled Laborers
36 work as Civil Servants
25 work in Cottage Industries
10 work as Artists
15 work in Produce Industries
608 of Ådehlÿ Ÿne Neld's population do not work in a formal occupation, but do contribute to the local economy. 54 (6%) are noncontributers.
Points of Interest
Ådehlÿ Ÿne Neld is known for its unusual rock formations.
POI
History
The the a bracelet of Augury, an a bracelet imbued with notable amounts of Augury energies was created near Ådehlÿ Ÿne Neld by in time immemorial, reportedly some time during the early 2nd century.